Gang Rules
Gangs are not all about running around and shooting each other so please do not feel that every gang has to be hostile and cause problems, be original and creative.
Initiate before shooting. You are expected to roleplay and use your words, even if “beef” occurs over social media, you are still expected to RP in person.
Gang Applications
Establishing a gang must be done through the Gang Application, first and foremost. After you have applied it will be reviewed by the Gang Staff and the person who lists themself as the OG will be contacted with a verdict. The OG, as well as at least 4 other members, must be in the server for at least 15 days before an application will be considered and reviewed.
If a Gang is already claimed, eg. ESB is already existing, but your group wants to be ESB. Consider approaching that group before establishing your own organization.
This is to ensure that new gangs coming in are here for RP and provide solid content and community within the city. During your 15 days before applying, we are looking to see you provide quality roleplay for the server, not stirring the pot with every gang in the server. Not providing quality roleplay during your 15 days will result in your gang application being denied.
If you are applying as a gang please make your application exceptional and have a solid group with you. You must have a minimum of 5 members with you to apply.
Gang Roster
Each gang that has been whitelisted gives the names of their initial members upon application, as RP progresses and the gang expands, it is up to the OG and RH of each gang to keep their roster updated and accurate with names.
Gang Rules
The FULLSEND Staff reserves the right at any point in time to suspend and or disband your gang should the rules broken be severe and or numerous enough, however, that is in the most extreme of cases and not our objective, target or goal.
Your gang should be full of people you and your character trusts fully to make the correct decisions on the server and follow the rules. This leaves the fate of your gang in your hands, not ours.
FSRP leaves the responsibility of punishment for gang member offenses to gang leadership, if issues continue FSRP will step in to resolve.
Gang Identification
Official Gangs must be repping their colors during war. Clearly, and visibly identifiable from a distance. When you are at war, your entire set is at war, regardless if they want to be included in it or not. The only way around this is if there is a term set in the conditions that exclude any members wearing specific different attire.
However- if that is a term and for example someone who is chosen blacked out on either side decides to instigate and cause issues, they are fair game to be included in any open hostilities or violence from then on. Intentionally using this to break the 5-man or set number in terms will result in punishment.
War
War should be the last option if all other viable RP routes have been taken to end things civilly, there should be good reasoning behind the decision to go to war, and poor reasoning, such as “One Vago cut in front of my food order and now I want their turf as revenge” as an example would be rejected and told to go RP more for solid reasoning- unless, for whatever reason, both sides agree to go to war, over that.
No hospital camping to rub salt in the wounds if you win or lose a fight. Let the opposing side heal and patch up. You wouldn’t be having a gang rave in a hospital lobby.
Beefing
There is a difference between intent to war and “beef” between gangs, groups, collections etc. Some groups will inherently have disrespects, issues and on-going problems with each other eg. ESB and GSF through either pre existing lore or in-city developments. Not every group is looking for hostile interactions to end in a shootout. Read the room of the situation and react accordingly.
Even at the end of a war, “beef” can continue, “beef” can also escalate into a war if it becomes hostile and violent enough.
Baiting “beef” can be considered low quality roleplay.
Third Party
FSRP leaves the responsibility of punishment for gang member offenses to gang leadership, if issues continue FSRP will step in to resolve.
If you are applying as a gang please make your application exceptional and have a solid group with you. You must have a minimum of 5 members with you to apply.
If there is an active war for an objective eg. Oxy between Vagos and the LMC, no other group/collective can interject and try to third party one of the groups in active war to be opportunistic and take the objective for themselves on the sly.
This is to ensure that new gangs coming in are here for RP and provide solid content and community within the city. During your 15 days before applying, we are looking to see you provide quality roleplay for the server, not stirring the pot with every gang in the server. Not providing quality roleplay during your 15 days will result in your gang application being denied.
Alt Accounts
Characters that you haven't played in months/benched alts- you cannot just make them randomly know all about a gang and join immediately- this would be considered powergaming or Fail RP. Only one gang affiliated character is allowed per person.
There needs to be proper roleplay to have these characters be aware of what is happening and these characters will need to follow the same format of new characters that join the city. The above counts for groups in an existing war. Outside of wartimes, people may join freely through RP and discovery as per normal.
Turf
Turf is an all encompassing term to describe the foothold of a gang, group or other collective where they typically live, or control an objective.
Gang owned businesses may not revoke access to their business if they are the only business of that category. i.e.: The lost owns the only Ammunation they cannot restrict rival gangs from buying there. A gang may not own more than one business.
If a gunfight breaks out at a business between members in an active war, for example someone owns a Los Santos Customs and they have 12 people in their building, and an opposing group of 4 are looking for members they are at war with, if the group of 4 choose to initiate into the building of 12, all 12 may return fire.
Turf Safe Areas
Pillbox Medical, MRPD.
Lore gang turfs are reserved for lore gangs. If Grove street is open, it must be ESB that moves in.
Turf- KoS
If you are in a war that has had terms set and a deadline written and the opposing group comes into your turf- Kill on Sight becomes fair game- however, you should always prioritize RP at all times, as KoS isn’t particularly engaging nor provides RP.
This can also be negated through terms if there is a war and both sides do not wish for KoS to take place.
Turf - Claims
Gangs are not owed specific turf, the turf you hold is a reflection of the RP you provide, and determines what you’re given initially.
Lore Gangs: These gangs typically have an outlined pre existing area that they own & claim. This turf can never be removed from the city and persists through different sets and leadership changes.
Original Gangs: Original gangs are non-lore and typically unique and new and don’t have a predefined turf location, this turf can be removed over time if events lead to such, for example war takeovers.
Turf and Fights
These areas are controlled by that one particular gang, meaning that they have the ability to dictate who they see fit to be entering it during war time and may defend their own turf with as many members as they have available, not needing to adhere to the 5-man standard rule, unless specified otherwise in terms.
If you initiate on a gang's turf, bait the fight, and leave the area, the gang can push everyone that was initiated on.
To be able to go to war with another group- you do have to have your own turf prior to engaging for anyone else's or fighting over an objective. This ensures that there is risk and reward on both sides if a war is waged, rather than one side risking their home/turf when the other side has nothing.
Your fight should not bleed too far out of either side's turf. Try not to have open warfare out the front of Pillbox. If it bleeds there, try your best to bring it back to where it should belong so it limits the possibilities for innocents to be caught up in the crossfire, and limiting outside interference.
No “endless wars” of “when someone gives up.” There needs to be an end.
Expectations
The expectations in RP for everyone who reps a set in FSRP is lifted drastically as well as moving control over what happens to your gang more in the hands of the OGs themselves.
RP overall needs to be solid. Gang members direct the flow of hostile RP on the server almost entirely, aside from a few rogue crazy civs. The reasons behind the actions you choose need to be solid. We do not want to see any more all out wars over someone accidentally bumping into another person's car for example.
Expectations - Initiations
Initiation especially needs to be increased in quality.
If you are actively in a war with someone and spinning them, and setting up the fights, that’s when things like drive-by shootings in the air to initiate, and circling the block, etc. are acceptable.
If it is the beginning of the beef, the story and sides are still developing and there is no need to act extreme.
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